
The Title Metadata file (.tmd) contains the required IOS version (WiiUOS) and SHA-1 hashes of all of the title’s contents 3. You can use the homebrew tool tik2sd to get your tickets downloaded to your sd card. The file format is similar to the Wii Ticket format which is documented here: Ticket - WiiBrew. This is similar to the Wii Certificate Chain which is outlined here: Certificate chain - WiiBrew title.tik (Ticket)Ĭontains the title ID, console ID (for downloaded titles), and encrypted title key 3. app file is correct (Each hash is a 20-byte SHA1) 2 title.cert (Certificate chain)Ĭontains the certificates for the ticket and TMD signers, as well as the certificate authority 3. H3 files are file Hashe to verify the downloaded. With this data you can use a AES decrypter pass in the title key and you should be able to extract all the. app and the title key for decryption (found in the ticket). To decrypt the content you need the title.tmd which stores the meta data for each. Numbered starting from 0 (00000000.app) to however big the channel/game is.Īpp files contain the actual game data, encrypted and split into sections. You can also convert a disc game to this format using a tool such as Disc Extractor. If you buy a game from the Nintendo eShop it is downloaded in this format.
#WII U BIOS FOR CEMU UPDATE#
The wiiU Nintendo Update Server format is basically a folder of different files such as. WiiU NUS formats (from eShop or extracted discs) The same as the raw WUD file but it has been compressed so it has a smaller file size.
#WII U BIOS FOR CEMU FULL#
This is a full dump of a WiiU Disk completely uncompressed, just like it would be on the disc itself. WiiU Game File Formats WiiU Raw Disc Image (*.WUD) This technically allows Virtual Console and other eShop games to be taken from one wiiU and installed on another sigpatched wiiU. Article taken from WiiU File Formats SigPatch required for NUS format games (*.app etc)Ī sigpatch is a modification to the wiiU NAND memory that ‘patches’ the signature checks that are performed for running and installing custom wiiU channels. Having it properly open source will ensure it's preservation, just like what it does for old hardware like the Wii U. So they have a lot of work ahead but it will be worth it. They also plan to move from Visual Studio to cmake, which is another step towards supporting more operating systems.
#WII U BIOS FOR CEMU CODE#
They've been continuing to rewrite various parts of the C code into much newer C++20/23. No exact ETA on when they plan to do it, as they will also be restructuring the source code. Just as exciting is the plan for Cemu to go open source! This is planned to happen in 2022 and going open source was "originally promised". Having Linux support of course will also be great for the Steam Deck, since it comes with SteamOS 3 (based on Arch Linux). The good news is that they say it's about "70%" of the way there already. It has been an "ongoing side-project" already but quite slow as it was low-priority and it depended on other things being done. On their official roadmap, which many people emailed in excitedly, they put up their plans and who can blame people for being excited on this? Scrolling down a bit, a Linux port is clearly mentioned. Most emulators nowadays have their source code nicely open, and the vast majority of them fully support Linux too but Cemu has been a bit of a holdout.
